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000248_owner-lightwave-l _Fri Mar 10 14:51:17 1995.msg
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Date: Fri, 10 Mar 1995 12:39:13 -0500 (EST)
From: Michael Meshew <michael@iglou.com>
To: Steven Davis <steven@hkg.hkg.ingr.com>
cc: Joe Angell <jangell@risd.edu>,
LightWave Mailing List <lightwave-l@netcom.com>
Subject: Re: How to render Transitions -Reply
In-Reply-To: <199503101747.AA05081@hkg.hkg.ingr.com>
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On Fri, 10 Mar 1995, Steven Davis wrote:
> > Go to Modeler. make a cube that is the width of you image wide by the
> > height of your image wide by the width of your image deep. Something like
> > this (using meters):
> >
> >
> > Cube WIDTH (x) 700 Width of image
> > Cube HEIGHT (y) 500 Height of image
> > Cube DEPTH (z) 700 Width of image
> >
> > Assuming the image was 700x500. Assign a surface like TheCube and cubic
> > image map you animation onto it. Since your surface is the same size as
> > your image, you can map it correctly. If you want, you can scale the cube
> > down to a more managable size in modeler, just as long as you do it on all
> > 3 axis at once.
>
> I`ve tried this, but the aspect ration is incorrect, I can get the match pretty
> close on the X, but the Y is out. I`m not a novice LW`er but I just cant
> figure this out.
>
> How do the HollyWood FX guys set it up? anyone managed to save one of their
> scenes?
>
> SD
>
>
Concerning saving scenes from Hollywood FX, when you install the
program, it creates a "Work" directory in the Toaster directory. It
should be something similiar for the standalone version.
In that Work directory, there are 3 directories of Images, Objects &
Scenes. The Images & Scene directories are accessible and filled at all
times so you can access the scene directory at any time. The Object
directory, you will notice, is empty.
Hollywood FX accesses the objects as it needs them for each individual
scene it renders. This means that the only objects that are in the Object
directory are the ones that Hollywood FX is using at that time. While
rendering, multitask out of the render, use your directory utility
(Directory Opus) and look in that Object directory to get your objects.
Remember, after each render, Hollywood FX will delete the objects from
the Object Directory. If you wanted each & every object that Hollywood FX
uses, you will have to load each scene file and start to render,
multitask out of the render & get the objects. You could then cancel the
render & start the next.
Earlier versions of the program had problems with inconsistent
lighting & positioning. That is the reason I discovered this technique.
Besides, its fun to improve upon the scenes they provide.
Hope this helps!
Michael Meshew
Graphic Detail